We’re nearly at the end, folks. Let’s do this.
Last night was Gregor Hutton’s 3:16 Carnage Amongst the Stars, a game of space marine bug-killing action and self-psychologizing flashbacks. I’ve been interested in playing this game for years, but have only now gotten the chance. I’ll be straight: it didn’t work for me, largely because of the setting. But I’ll do my best to give it a fair analysis. The others—Austin, who ran it, John, Dan and Thaddaeus, all, I think it’s fair to say, straight-up enjoyed it.
It was very clear that a lot of the game happens in the progression of missions, which we weren’t able to do with a tasting. With only one session, the interesting effects of promotion and conflicting orders for the various ranks couldn’t become apparent. Each character could get no more than one Flashback, and thus very little development beyond their initial reputation. But we could feel all that lurking under the surface, for use in future play.
So, this coming week, we of Transneptune (with some friends) are going to spend this coming week trying a different game every night. And we’re gonna post about it.
Here’s the schedule:
- Monday: Apocalypse World
- Tuesday: Don’t Rest Your Head
- Wednesday: Primetime Adventures
- Thursday:
How We Came to Live Herecancelled due to illness. - Friday: 3:16 Carnage Amongst the Stars
- Saturday: A Taste for Murder
Hopefully, the posts will go up the day after, but they might be delayed if we’re busy. Which we probably will be.
This distinction has been brought up many times by many people, though not as much in reference to gaming, and not in so many words. The gist of this distinction is historical: Epic protagonists from ancient sagas like Gilgamesh and Beowulf do not undergo the same kind of psychological change and examination that modern ones do. Gilgamesh is what he is, and his story does not examine or care about the choices he makes nearly as much as their consequences. A lot of creation myths and parables also fit this pattern. When the character is well-defined and consequences are interesting, it can make for a decent story.
The more interesting story in my mind is the one that examines the protagonist’s choices and their motivation. Consequences figure into their psychology, and their future choices, but aren’t the focus of the story. I want to know who this protagonist is, what makes him great, and why he has decided to use his talents the way he does. If Gilgamesh is a good example of an Epic protagonist, then Gregory House might be a good example of a modern one. In the show, his actions are largely secondary to the motivations he has for them. Other characters spend the majority of the show analyzing and overanalyzing his motives, emotions and affect.
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