Thursday night was Annalise, a near-perfect game of Gothic horror. This was the best game I’ve played since Apocalypse World, with which it shares some ancestry.
The game says that it’s “written in the tradition of role-playing games, but works in different ways”, and that’s true. It’s pretty deep in post-Forge indie-brain-damage land,[1] but if you’re the audience for that—and we are—it delivers a play experience you won’t want to let stop.
- Which means that it’s a great game to play with your non-gamer friends; it’s very accessible and probably interesting to people who don’t want to get near D&D. [↩]
So, you might recall the game tasting we did a bit ago. We’re going to do it again this week! On the menu are:
- Monday: Lady Blackbird
- Tuesday: Misspent Youth (replaced with Doom)
- Wednesday: Do: Pilgrims of the Flying Temple
- Thursday: Annalise
- Friday: How We Came to Live Here
Tags
3:16 Carnage amongst the Stars action announcements Apocalypse World authority balance Becoming Heroes being awesome blank pages boundaries cards character creation choice D&D death design designers Dread epic Et in Arcadia Ego Exalted Fiasco fun game tasting gaming Gen Con GM history How We Came to Live Here Leverage mechanics models motivation Mouse Guard My Life with Master narrative space Primetime Adventures setting situation Spirit of the Century story theater theme theory world-building
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