So Kit keeps pestering me to write, and since tonight was particularly productive for developing Piece of Work, I thought I should write about that. Also, I’m in a writing sprint with the indefatigable Nora Last, so apologies if this ends up rushed. It’s for a good cause.
Tonight we settled out how motives work, figured out how to do gear and money, and fleshed out how cyberization and longevity research play into the work economy. We’ve come a long, long way with Piece of Work, and I’m really fortunate to be working with two brilliant designers. What started out as the “most trad game Transneptune will ever write” has become a thing of indie sensibilities after all.