Thursday night was Annalise, a near-perfect game of Gothic horror. This was the best game I’ve played since Apocalypse World, with which it shares some ancestry.
The game says that it’s “written in the tradition of role-playing games, but works in different ways”, and that’s true. It’s pretty deep in post-Forge indie-brain-damage land, ((Which means that it’s a great game to play with your non-gamer friends; it’s very accessible and probably interesting to people who don’t want to get near D&D.)) but if you’re the audience for that—and we are—it delivers a play experience you won’t want to let stop.