We’ve all made dolls: characters who are perfect just the way they are, and who we want to carefully protect from the dangers of a game. There can be many reasons for this—I know that when I play Shadowrun, the character creation minigame is time-consuming enough that I feel invested in the character as they are, and don’t want to “lose my investment”, as it were.
Fundamentally, I want to make a game that rejects dolls. Helps people smash them. ((Again, from the Book of Vincent: “what you want are outcomes that upset every single person at the table,” and “there are 4 serious problems holding tabletop roleplaying back: … oppressive social footprint.”)) I’m interested in that sort of play, because I think that, for me, an important part of stories is that the characters change, particularly in response to the choices they must make and the consequences they must face.