Role-playing games traditionally don’t have an audience. Not as such, anyway. Rather, all the participants are audience and auteur. Many indie games (Polaris, Shock:, perhaps even In a Wicked Age) play with the idea of rotating narrative authority, such that at any given time, some of the participants will be audience. Some of these games give different (mechanical) roles to the audience, but I want to talk about something slightly different, more general.
Playing a role-playing game can be exhausting. It takes focus, creativity, willingness to put forth ideas without fear of judgment, and more. It can be very useful to take some time as the audience to recuperate from a turn in the spotlight. Some people will have more energy for the spotlight roles, and those that don’t, shouldn’t be ashamed. But the most important thing about this, I think, is that while the audience role may be receptive, it is not passive.
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